I'm a quest designer currently in my third year at Breda University of Applied Sciences, finishing my bachelor's in Creative Media & Game Technologies. I've been making games for around 3 years now, and somewhere along the way, quest design became the thing I knew was meant for me. It's where narrative, mechanics and player fantasy all meet, and I love being the one who gets to tie those pieces together into an experience someone will carry with them forever.
Outside of that, I'm someone who likes to leave a piece of myself in everything I do and uses these experiences to understand myself even better. Writing, making music, or even getting lost in a long forest walk, they are all a way to express what's going on inside me and stay in touch with the world around me. My best ideas rarely show up when I'm staring at a screen. Instead they appear when I'm taking the time to do something different, or when I've just noticed something captivating, whether in nature, a building or in a person.
That's the part of me that ends up in my work too: a quest I design isn't just a checklist of objectives, it's a small world I want someone else to feel and experience, but most of all to remember.
Hold or click any skill to bring it to life, and see where it's shown up across my projects.